![]() I imagine I will be able to solve all of these once I learn more about workspaces and pods, but I was hoping to use your tutorial as a way to learn hands-on. The layout in my Xcode didn’t look like your screenshot. It was taking a long time, and verbose provided more feedback which assured me it was doing something.įinally, I’m not sure I incorporated the iOS target into the workspace correctly. It was helpful to do the pod install in verbose mode. ![]() I couldn’t tell where to create the directories and how to add in the project once created. I had trouble with getting the server built and then incorporated into the workspace. I’m using Xcode 14.0 on a 2020 MacBook Pro with 16G memory. I’m still a swift novice, so I struggled trying to follow the instructions in a newer context. I like these tutorials, but got stuck, likely because they’re four years old and platforms and components have evolved. Go to the build settings of the TicTacToeServer target and link the TicTacToeShared framework.Īfterwards make sure all 3 projects still compile without any issues.Add the server project to the workspace.Add the shared library project to the workspace.In order to include the shared library into our client and server project, perform the following steps: Include the shared library in the client and server projects You might have to edit the TicTacToeServer build settings however to make sure that the only supported platform is macOS. Afterwards, the server project can now be included into the previously created workspace. Make sure the project builds and runs correctly. Run swift package generate-xcodeproj to generate an Xcode project. Now, open the Package.swift file and change the name to TicTacToeServer and include the Perfect WebSockets package as a dependency: // Generated automatically by Perfect Assistant Application // Date: 19:30:47 +0000 import PackageDescription Download the Perfect template project into this directory as follows: cd TicTacToeServer Inside the TicTacToe directory, we create a directory called TicTacToeServer. Now it's time to create the server project. The product name is used for importing the library into our server and client projects. Now make sure the Product Name in the build settings is TicTacToeShared for both targets. So for iOS I suggest creating a Cocoa Touch static library target. I'd prefer if we'd be able to use a framework, but I couldn't get it to work - there seemed to be some linking issue when used in the iOS app. I suggest saving the project in TicTacToe/TicTacToeShared. In order to setup the shared code project, create a new macOS Cocoa Framework project called TicTacToeShared. The project should build without any issues. Use the SpriteKit game template for this project.Īfter the project is created, create a Podfile in the TicTacToe directory and make sure to include the Starscream cocoapod into our TicTacToe target: source ''Īfter running pod install, we should now have a TicTacToe workspace. The first step is to create an iOS project called TicTacToe. The shared library includes some shared code, mainly a Message object that is used to wrap communication between the server and client. A shared library for the server and client apps.Workspace setupįor this game, we'll create a single workspace that includes three projects: Luckily, Starscream supports Cocoapods, which is what we'll be using for the iOS app. The Perfect library relies on the Swift Package Manager to be able to include it into your own projects, but for now, the Swift Package Manager is not supported for iOS. It would have been awesome to use Perfect on the client as well, but as of yet, this is not (easily) possible. Perfect: a webserver and toolkit that is written in Swift and supports websockets.Starscream: for websockets support on the client. ![]() We will use the following tools and libraries for this project: To keep the server code simple, the server will only support a single game for two players at any time.Ĭode for the full project can be downloaded from my GitHub. Of course, we will not communicate from a browser, but use a native client instead.įor this example, we'll create a Tic Tac Toe game. With this API, you can send messages to a server and receive event-driven responses without having to poll the server for a reply. WebSockets are an advanced technology that makes it possible to open an interactive communication session between the user's browser and a server. So what are WebSockets? Well, according to Mozilla: The tutorial consists of the following parts: Swift will be used both on the client and the server. In this tutorial, I am going to explain how one could create a multiplayer real time game using Swift and WebSockets.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |